unreal.EnvelopeFollowerGeneratorParams
¶
- class unreal.EnvelopeFollowerGeneratorParams(bypass: bool = False, invert: bool = False, audio_bus: AudioBus = Ellipsis, gain: float = 0.0, attack_time: float = 0.0, release_time: float = 0.0)¶
Bases:
StructBase
Envelope Follower Generator Params
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationEnvelopeFollower.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_time
(float): [Read-Write] Attack Time: Attack time of envelope response (in sec)audio_bus
(AudioBus): [Read-Write] Audio Bus: AudioBus to follow amplitude of and generate modulation control signal from.bypass
(bool): [Read-Write] Bypass: If true, bypasses generator from being modulated by parameters, patches, or mixed (remains active and computed).gain
(float): [Read-Write] Gain: Gain to apply to amplitude signal.invert
(bool): [Read-Write] Invert: If true, inverts outputrelease_time
(float): [Read-Write] Release Time: Release time of envelope response (in sec)
- property attack_time: float¶
[Read-Write] Attack Time: Attack time of envelope response (in sec)
- Type:
(float)
- property audio_bus: AudioBus¶
[Read-Write] Audio Bus: AudioBus to follow amplitude of and generate modulation control signal from.
- Type:
(AudioBus)