unreal.EnvelopeFollowerGeneratorParams
¶
- class unreal.EnvelopeFollowerGeneratorParams(bypass=False, invert=False, audio_bus=None, gain=1.0, attack_time=0.01, release_time=0.1)¶
Bases:
unreal.StructBase
Envelope Follower Generator Params
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationEnvelopeFollower.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_time
(float): [Read-Write] Attack time of envelope response (in sec)audio_bus
(AudioBus): [Read-Write] AudioBus to follow amplitude of and generate modulation control signal from.bypass
(bool): [Read-Write] If true, bypasses generator from being modulated by parameters, patches, or mixed (remains active and computed).gain
(float): [Read-Write] Gain to apply to amplitude signal.invert
(bool): [Read-Write] If true, inverts outputrelease_time
(float): [Read-Write] Release time of envelope response (in sec)
- property audio_bus¶
[Read-Write] AudioBus to follow amplitude of and generate modulation control signal from.
- Type
(AudioBus)