unreal.EnvQueryInstanceBlueprintWrapper
¶
- class unreal.EnvQueryInstanceBlueprintWrapper(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Env Query Instance Blueprint Wrapper
C++ Source:
Module: AIModule
File: EnvQueryInstanceBlueprintWrapper.h
Editor Properties: (see get_editor_property/set_editor_property)
item_type
(type(Class)): [Read-Write] Item Typeon_query_finished_event
(EQSQueryDoneSignature): [Read-Write] On Query Finished Eventoption_index
(int32): [Read-Write] Option Index: index of query option, that generated itemsquery_id
(int32): [Read-Write] Query ID
- get_query_results_as_actors() Array[Actor] or None ¶
Outputs an array filled with resulting actors. Note that it makes sense only if ItemType is a EnvQueryItemType_ActorBase-derived type. Returns false if there is no valid result.
- get_query_results_as_locations() Array[Vector] or None ¶
Outputs an array of locations generated by the query. If the query generated Actors the the array is filled with their locations. Returns false if there is no valid result.
- get_results_as_actors() Array[Actor] ¶
DEPRECATED! Use GetQueryResultsAsActors instead. Returns an array filled with resulting actors. Note that it makes sense only if ItemType is a EnvQueryItemType_ActorBase-derived type. deprecated: Use GetQueryResultsAsActors instead, which is more efficient itself and protects against very bad perf issues in some blueprints.
- get_results_as_locations() Array[Vector] ¶
DEPRECATED! Use GetQueryResultsAsLocations instead. Returns an array of locations generated by the query. If the query generated Actors the the array is filled with their locations. deprecated: GetQueryResultsAsLocations instead, which is more efficient itself and protects against very bad perf issues in some blueprints.
- property on_query_finished_event: EQSQueryDoneSignature¶
[Read-Write] On Query Finished Event
- Type:
(EQSQueryDoneSignature)