unreal.EnvQueryGenerator_BlueprintBase¶
- class unreal.EnvQueryGenerator_BlueprintBase(outer=None, name='None')¶
Bases:
unreal.EnvQueryGeneratorEnv Query Generator Blueprint Base
C++ Source:
Module: AIModule
File: EnvQueryGenerator_BlueprintBase.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_sort_tests(bool): [Read-Write] Auto Sort Tests: if set, tests will be automatically sorted for best performance before running querycontext(type(Class)): [Read-Write] Context: contextgenerated_item_type(type(Class)): [Read-Write] Generated Item Type: todo: this should show up only in the generator’s BP, but due to the way EQS editor is generating widgets it’s there as well It’s a bug and we’ll fix itgenerators_action_description(Text): [Read-Write] Generators Action Description: A short description of what test does, like “Generate pawn named Joe”option_name(str): [Read-Write] Option Name
- add_generated_vector(generated_vector) None¶
Add Generated Vector
- Parameters
generated_vector (Vector) –