unreal.EnvNamedValue
¶
- class unreal.EnvNamedValue(param_name: Name = 'None', param_type: AIParamType = Ellipsis, value: float = 0.0)¶
Bases:
StructBase
Env Named Value
C++ Source:
Module: AIModule
File: EnvQueryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
param_name
(Name): [Read-Write]param_type
(AIParamType): [Read-Write]value
(float): [Read-Write]
- property param_type: AIParamType¶
[Read-Write]
- Type: