unreal.EnvNamedValue
¶
- class unreal.EnvNamedValue(param_name='None', param_type=AIParamType.FLOAT, value=0.0)¶
Bases:
unreal.StructBase
Env Named Value
C++ Source:
Module: AIModule
File: EnvQueryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
param_name
(Name): [Read-Write] Param Nameparam_type
(AIParamType): [Read-Write] Param Typevalue
(float): [Read-Write] Value
- property param_type¶
[Read-Write] Param Type
- Type