unreal.EnvNamedValue¶
- class unreal.EnvNamedValue(param_name: Name = 'None', param_type: AIParamType = Ellipsis, value: float = 0.0)¶
Bases:
StructBaseEnv Named Value
C++ Source:
Module: AIModule
File: EnvQueryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
param_name(Name): [Read-Write]param_type(AIParamType): [Read-Write]value(float): [Read-Write]
- property param_type: AIParamType¶
[Read-Write]
- Type: