unreal.EnhancedInputPlatformData¶
- class unreal.EnhancedInputPlatformData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectA base class that can be used to store platform specific data for Enhanced Input.
Make a subclass of this to add some additional options for per-platform settings
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedInputPlatformSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
mapping_context_redirects(Map[InputMappingContext, InputMappingContext]): [Read-Write] Mapping Context Redirects: Maps one Input Mapping Context to another. This can be used to replace specific Input Mapping Contexts with another on a per-platform basis.
- get_context_redirect(context) InputMappingContext¶
Returns a pointer to the desired redirect mapping context. If there isn’t one, then this returns InContext.
- Parameters:
context (InputMappingContext) –
- Return type:
- property mapping_context_redirects: Map[InputMappingContext, InputMappingContext]¶
[Read-Only] Mapping Context Redirects: Maps one Input Mapping Context to another. This can be used to replace specific Input Mapping Contexts with another on a per-platform basis.
- Type: