unreal.EngineShowFlagsSetting

class unreal.EngineShowFlagsSetting(show_flag_name: str = '', enabled: bool = False)

Bases: StructBase

Engine Show Flags Setting

C++ Source:

  • Module: Engine

  • File: SceneCaptureComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write]

  • show_flag_name (str): [Read-Write]

property enabled: bool

[Read-Write]

Type:

(bool)

property show_flag_name: str

[Read-Write]

Type:

(str)