unreal.EngineShowFlagsSetting

class unreal.EngineShowFlagsSetting(show_flag_name='', enabled=False)

Bases: unreal.StructBase

Engine Show Flags Setting

C++ Source:

  • Module: Engine

  • File: SceneCaptureComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • show_flag_name (str): [Read-Write] Show Flag Name

property enabled

[Read-Write] Enabled

Type

(bool)

property show_flag_name

[Read-Write] Show Flag Name

Type

(str)