unreal.EngineShowFlagsSetting
¶
- class unreal.EngineShowFlagsSetting(show_flag_name='', enabled=False)¶
Bases:
unreal.StructBase
Engine Show Flags Setting
C++ Source:
Module: Engine
File: SceneCaptureComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledshow_flag_name
(str): [Read-Write] Show Flag Name