unreal.EngineShowFlagsSetting¶
- class unreal.EngineShowFlagsSetting(show_flag_name: str = '', enabled: bool = False)¶
Bases:
StructBaseEngine Show Flags Setting
C++ Source:
Module: Engine
File: SceneCaptureComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write]show_flag_name(str): [Read-Write]