unreal.EngineElementsLibrary

class unreal.EngineElementsLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Engine Elements Library

C++ Source:

  • Module: Engine

  • File: EngineElementsLibrary.h

classmethod k2_acquire_editor_actor_element_handle(actor, allow_create=True) ScriptTypedElementHandle

K2 Acquire Editor Actor Element Handle

Parameters:
Return type:

ScriptTypedElementHandle

classmethod k2_acquire_editor_component_element_handle(component, allow_create=True) ScriptTypedElementHandle

K2 Acquire Editor Component Element Handle

Parameters:
Return type:

ScriptTypedElementHandle

classmethod k2_acquire_editor_object_element_handle(object, allow_create=True) ScriptTypedElementHandle

K2 Acquire Editor Object Element Handle

Parameters:
Return type:

ScriptTypedElementHandle

classmethod k2_acquire_editor_sm_instance_element_handle(ism_component, instance_index, allow_create=True) ScriptTypedElementHandle

K2 Acquire Editor SMInstance Element Handle

Parameters:
Return type:

ScriptTypedElementHandle