unreal.EngineElementsLibrary
¶
- class unreal.EngineElementsLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Engine Elements Library
C++ Source:
Module: Engine
File: EngineElementsLibrary.h
- classmethod k2_acquire_editor_actor_element_handle(actor, allow_create=True) ScriptTypedElementHandle ¶
K2 Acquire Editor Actor Element Handle
- Parameters:
- Return type:
- classmethod k2_acquire_editor_component_element_handle(component, allow_create=True) ScriptTypedElementHandle ¶
K2 Acquire Editor Component Element Handle
- Parameters:
component (ActorComponent) –
allow_create (bool) –
- Return type:
- classmethod k2_acquire_editor_object_element_handle(object, allow_create=True) ScriptTypedElementHandle ¶
K2 Acquire Editor Object Element Handle
- Parameters:
- Return type:
- classmethod k2_acquire_editor_sm_instance_element_handle(ism_component, instance_index, allow_create=True) ScriptTypedElementHandle ¶
K2 Acquire Editor SMInstance Element Handle
- Parameters:
ism_component (InstancedStaticMeshComponent) –
instance_index (int32) –
allow_create (bool) –
- Return type: