unreal.EngineElementsLibrary¶
- class unreal.EngineElementsLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryEngine Elements Library
C++ Source:
Module: Engine
File: EngineElementsLibrary.h
- classmethod k2_acquire_editor_actor_element_handle(actor, allow_create=True) ScriptTypedElementHandle¶
K2 Acquire Editor Actor Element Handle
- Parameters:
- Return type:
- classmethod k2_acquire_editor_component_element_handle(component, allow_create=True) ScriptTypedElementHandle¶
K2 Acquire Editor Component Element Handle
- Parameters:
component (ActorComponent)
allow_create (bool)
- Return type:
- classmethod k2_acquire_editor_object_element_handle(object, allow_create=True) ScriptTypedElementHandle¶
K2 Acquire Editor Object Element Handle
- Parameters:
- Return type:
- classmethod k2_acquire_editor_sm_instance_element_handle(ism_component, instance_index, allow_create=True) ScriptTypedElementHandle¶
K2 Acquire Editor SMInstance Element Handle
- Parameters:
ism_component (InstancedStaticMeshComponent)
instance_index (int32)
allow_create (bool)
- Return type: