unreal.EngineCustomTimeStep

class unreal.EngineCustomTimeStep(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

A CustomTimeStep control the Engine Framerate/Timestep. This will update the FApp::CurrentTime/FApp::DeltaTime. This is useful when you want the engine to be synchronized with an external clock (genlock).

C++ Source:

  • Module: Engine

  • File: EngineCustomTimeStep.h