unreal.EngineCustomTimeStep
¶
- class unreal.EngineCustomTimeStep(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
A CustomTimeStep control the Engine Framerate/Timestep. This will update the FApp::CurrentTime/FApp::DeltaTime. This is useful when you want the engine to be synchronized with an external clock (genlock).
C++ Source:
Module: Engine
File: EngineCustomTimeStep.h