unreal.EngineCustomTimeStep¶
- class unreal.EngineCustomTimeStep(outer=None, name='None')¶
Bases:
unreal.ObjectA CustomTimeStep control the Engine Framerate/Timestep. This will update the FApp::CurrentTime/FApp::DeltaTime. This is useful when you want the engine to be synchronized with an external clock (genlock).
C++ Source:
Module: Engine
File: EngineCustomTimeStep.h