unreal.EndPlayReason
¶
- class unreal.EndPlayReason¶
Bases:
EnumBase
Specifies why an actor is being deleted/removed from a level
C++ Source:
Module: Engine
File: EngineTypes.h
- DESTROYED: EndPlayReason¶
When the Actor or Component is explicitly destroyed.
- Type:
0
- END_PLAY_IN_EDITOR: EndPlayReason¶
When the world is being unloaded because PIE is ending.
- Type:
2
- LEVEL_TRANSITION: EndPlayReason¶
When the world is being unloaded for a level transition.
- Type:
1
- QUIT: EndPlayReason¶
When the application is being exited.
- Type:
4
- REMOVED_FROM_WORLD: EndPlayReason¶
When the level it is a member of is streamed out.
- Type:
3