unreal.EmitterDynamicParameterValue
¶
- class unreal.EmitterDynamicParameterValue¶
Bases:
EnumBase
Enumeration indicating the way a dynamic parameter should be set.
C++ Source:
Module: Engine
File: ParticleModuleParameterDynamic.h
- EDPV_AUTO_SET: EmitterDynamicParameterValue¶
AutoSet - ignore values set in the distribution, another module will handle this data
- Type:
1
- EDPV_USER_SET: EmitterDynamicParameterValue¶
UserSet - use the user set values in the distribution (the default)
- Type:
0
- EDPV_VELOCITY_MAG: EmitterDynamicParameterValue¶
VelocityMag - pass the particle velocity magnitude thru
- Type:
5
- EDPV_VELOCITY_X: EmitterDynamicParameterValue¶
VelocityX - pass the particle velocity along the X-axis thru
- Type:
2
- EDPV_VELOCITY_Y: EmitterDynamicParameterValue¶
VelocityY - pass the particle velocity along the Y-axis thru
- Type:
3
- EDPV_VELOCITY_Z: EmitterDynamicParameterValue¶
VelocityZ - pass the particle velocity along the Z-axis thru
- Type:
4