unreal.EmitterDynamicParameterBP
¶
- class unreal.EmitterDynamicParameterBP(param_name='None', use_emitter_time=False, spawn_time_only=False, value_method=EmitterDynamicParameterValue.EDPV_USER_SET, scale_velocity_by_param_value=False)¶
Bases:
unreal.StructBase
BlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
param_name
(Name): [Read-Write] The parameter name - from the material DynamicParameter expression. READ-ONLYparam_value
(RawDistributionFloat): [Read-Write] The distribution for the parameter value.scale_velocity_by_param_value
(bool): [Read-Write] If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.spawn_time_only
(bool): [Read-Write] If true, only set the value at spawn time of the particle, otherwise update each frame.use_emitter_time
(bool): [Read-Write] If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.value_method
(EmitterDynamicParameterValue): [Read-Write] Where to get the parameter value from.
- property param_name¶
[Read-Write] The parameter name - from the material DynamicParameter expression. READ-ONLY
- Type
(Name)
- property scale_velocity_by_param_value¶
[Read-Write] If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.
- Type
(bool)
- property spawn_time_only¶
[Read-Write] If true, only set the value at spawn time of the particle, otherwise update each frame.
- Type
(bool)
- property use_emitter_time¶
[Read-Write] If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.
- Type
(bool)
- property value_method¶
[Read-Write] Where to get the parameter value from.
- Type