unreal.EmitterDynamicParameterBP¶
- class unreal.EmitterDynamicParameterBP(param_name: Name = 'None', use_emitter_time: bool = False, spawn_time_only: bool = False, value_method: EmitterDynamicParameterValue = Ellipsis, scale_velocity_by_param_value: bool = False)¶
Bases:
StructBaseBlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
param_name(Name): [Read-Write] The parameter name - from the material DynamicParameter expression. READ-ONLYparam_value(RawDistributionFloat): [Read-Write] The distribution for the parameter value.scale_velocity_by_param_value(bool): [Read-Write] If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.spawn_time_only(bool): [Read-Write] If true, only set the value at spawn time of the particle, otherwise update each frame.use_emitter_time(bool): [Read-Write] If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.value_method(EmitterDynamicParameterValue): [Read-Write] Where to get the parameter value from.
- property param_name: Name¶
[Read-Write] The parameter name - from the material DynamicParameter expression. READ-ONLY
- Type:
(Name)
- property scale_velocity_by_param_value: bool¶
[Read-Write] If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.
- Type:
(bool)
- property spawn_time_only: bool¶
[Read-Write] If true, only set the value at spawn time of the particle, otherwise update each frame.
- Type:
(bool)
- property use_emitter_time: bool¶
[Read-Write] If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.
- Type:
(bool)
- property value_method: EmitterDynamicParameterValue¶
[Read-Write] Where to get the parameter value from.
- Type: