unreal.ElementNameDisplayMode¶
- class unreal.ElementNameDisplayMode¶
Bases:
EnumBaseDefines how to retrieve the UI name for an element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
- ASSET_DEFAULT: ElementNameDisplayMode = Ellipsis¶
Relies on the setting in the referenced asset. The setting for each asset can be changed in the class defaults - HierarchySettings of the Control Rig. With this setting you can have different name display mode for each control rig in the sequencer.
- Type:
0
- AUTO: ElementNameDisplayMode = Ellipsis¶
Shows full paths only for elements that need it
- Type:
1
- FORCE_LONG: ElementNameDisplayMode = Ellipsis¶
Always shows full paths
- Type:
3
- FORCE_SHORT: ElementNameDisplayMode = Ellipsis¶
Always shows short names (potentially resulting in clashing labels)
- Type:
2