unreal.ElementNameDisplayMode

class unreal.ElementNameDisplayMode

Bases: EnumBase

  • Defines how to retrieve the UI name for an element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyDefines.h

ASSET_DEFAULT: ElementNameDisplayMode = Ellipsis

Relies on the setting in the referenced asset. The setting for each asset can be changed in the class defaults - HierarchySettings of the Control Rig. With this setting you can have different name display mode for each control rig in the sequencer.

Type:

0

AUTO: ElementNameDisplayMode = Ellipsis

Shows full paths only for elements that need it

Type:

1

FORCE_LONG: ElementNameDisplayMode = Ellipsis

Always shows full paths

Type:

3

FORCE_SHORT: ElementNameDisplayMode = Ellipsis

Always shows short names (potentially resulting in clashing labels)

Type:

2