unreal.ElementID
¶
- class unreal.ElementID(id_value: int = 0)¶
Bases:
StructBase
todo: mesheditor: Need comments todo: mesheditor script: BP doesn’t have name spaces, so we might need a more specific display name, or just rename our various types
C++ Source:
Module: MeshDescription
File: MeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id_value
(int32): [Read-Write] The actual mesh element index this ID represents. Read-only.