unreal.EditorValidator_Localization¶
- class unreal.EditorValidator_Localization(outer=None, name='None')¶
Bases:
unreal.EditorValidatorBaseValidates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type.
Localized assets that fail this validation will never be loaded as localized variants at runtime.
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidator_Localization.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write] Is Enabled