unreal.EditorValidatorSubsystem
¶
- class unreal.EditorValidatorSubsystem(outer=None, name='None')¶
Bases:
unreal.EditorSubsystem
UEditorValidatorSubsystem manages all the asset validation in the engine. The first validation handled is UObject::IsDataValid and its overridden functions. Those validations require custom classes and are most suited to project-specific classes. The next validation set is of all registered UEditorValidationBases. These validators have a function to determine if they can validate a given asset, and if they are currently enabled. They are good candidates for validating engine classes or very specific project logic.
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
validate_on_save
(bool): [Read-Write] Whether it should validate assets on save inside the editor deprecated: Use bValidateOnSave on UDataValidationSettings instead.
- add_validator(validator) → None¶
Adds a validator to the list, making sure it is a unique instance
- Parameters
validator (EditorValidatorBase) –
- is_asset_valid() -> (DataValidationResult, asset_data=AssetData, validation_errors=Array(Text), validation_warnings=Array(Text))¶
- Returns
Returns Valid if the object pointed to by AssetData contains valid data; returns Invalid if the object contains invalid data or does not exist; returns NotValidated if no validations was performed on the object
asset_data (AssetData):
validation_errors (Array(Text)):
validation_warnings (Array(Text)):
- Return type
tuple
- is_object_valid(object) -> (DataValidationResult, validation_errors=Array(Text), validation_warnings=Array(Text))¶
- Parameters
object (Object) –
- Returns
Returns Valid if the object contains valid data; returns Invalid if the object contains invalid data; returns NotValidated if no validations was performed on the object
validation_errors (Array(Text)):
validation_warnings (Array(Text)):
- Return type
tuple
- validate_assets(asset_data_list, skip_excluded_directories=True, show_if_no_failures=True) → int32¶
Called to validate assets from either the UI or a commandlet
- Parameters
- Returns
Number of assets with validation failures or warnings
- Return type
int32