unreal.EditorValidatorBase
¶
- class unreal.EditorValidatorBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
The EditorValidatorBase is a class which verifies that an asset meets a specific ruleset.
It should be used when checking engine-level classes, as UObject::IsDataValid requires
overriding the base class. You can create project-specific version of the validator base,
with custom logging and enabled logic.
C++ and Blueprint validators will be gathered on editor start, while python validators need
to register themselves
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorBase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled
(bool): [Read-Write]
- can_validate(usecase) bool ¶
Override this to determine whether or not you can use this validator given this usecase
- Parameters:
usecase (DataValidationUsecase) –
- Return type:
- can_validate_asset(asset) bool ¶
Override this to determine whether or not you can validate a given asset with this validator
- get_validation_result() DataValidationResult ¶
Get Validation Result
- Return type: