unreal.EditorUtilityTask¶
- class unreal.EditorUtilityTask(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectEditor Utility Task
C++ Source:
Module: Blutility
File: EditorUtilityTask.h
Editor Properties: (see get_editor_property/set_editor_property)
run_editor_utility_on_startup(bool): [Read-Write] Run this editor utility on start-up (after asset discovery)?