unreal.EditorUtilityObject

class unreal.EditorUtilityObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Editor Utility Object

C++ Source:

  • Module: Blutility

  • File: EditorUtilityObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • run_editor_utility_on_startup (bool): [Read-Write] Run this editor utility on start-up (after asset discovery)?

run() None

Standard function to execute