unreal.EditorUtilityLibrary
¶
- class unreal.EditorUtilityLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Expose editor utility functions to Blutilities
C++ Source:
Module: Blutility
File: EditorUtilityLibrary.h
- get_actor_reference(path_to_actor) → Actor¶
Attempts to find the actor specified by PathToActor in the current editor world
- classmethod get_selected_asset_data()¶
Gets the set of currently selected asset data
- classmethod get_selected_assets()¶
Gets the set of currently selected assets
- classmethod get_selected_blueprint_classes()¶
Gets the set of currently selected classes
- classmethod get_selection_bounds() -> (origin=Vector, box_extent=Vector, sphere_radius=float)¶
Get Selection Bounds
- Returns
origin (Vector):
box_extent (Vector):
sphere_radius (float):
- Return type
tuple