unreal.EditorUtilityBlueprintAsyncActionBase¶
- class unreal.EditorUtilityBlueprintAsyncActionBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintAsyncActionBaseEditor Utility Blueprint Async Action Base
C++ Source:
Module: Blutility
File: EditorUtilityLibrary.h