unreal.EditorTestsUtilityLibrary
¶
- class unreal.EditorTestsUtilityLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Blueprint library for altering and analyzing animation / skeletal data
C++ Source:
Plugin: EditorTests
Module: EditorTests
File: EditorTestsUtilityLibrary.h
- classmethod bake_materials_for_component(static_mesh_component, material_options, material_merge_options) → None¶
Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions
- Parameters
static_mesh_component (StaticMeshComponent) –
material_options (MaterialOptions) –
material_merge_options (MaterialMergeOptions) –
- classmethod merge_static_mesh_components(static_mesh_components, merge_settings, replace_actors)¶
Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings
- Parameters
static_mesh_components (Array(StaticMeshComponent)) –
merge_settings (MeshMergingSettings) –
replace_actors (bool) –
- Returns
out_lod_indices (Array(int32)):
- Return type
Array(int32)