unreal.EditorTestsUtilityLibrary

class unreal.EditorTestsUtilityLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Blueprint library for altering and analyzing animation / skeletal data

C++ Source:

  • Plugin: EditorTests

  • Module: EditorTests

  • File: EditorTestsUtilityLibrary.h

classmethod bake_materials_for_component(static_mesh_component, material_options, material_merge_options)None

Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions

Parameters
classmethod merge_static_mesh_components(static_mesh_components, merge_settings, replace_actors)

Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings

Parameters
Returns

out_lod_indices (Array(int32)):

Return type

Array(int32)