unreal.EditorTestsUtilityLibrary¶
- class unreal.EditorTestsUtilityLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryBlueprint library for altering and analyzing animation / skeletal data
C++ Source:
Plugin: EditorTests
Module: EditorTests
File: EditorTestsUtilityLibrary.h
- classmethod bake_materials_for_component(static_mesh_component, material_options, material_merge_options) None¶
Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions
- Parameters:
static_mesh_component (StaticMeshComponent)
material_options (MaterialOptions)
material_merge_options (MaterialMergeOptions)
- classmethod create_proxy_mesh(static_mesh_components, proxy_settings) None¶
Simplify meshes and bakes out materials into a atlas-material for the given set of static mesh components using the ProxySettings
- Parameters:
static_mesh_components (Array[StaticMeshComponent])
proxy_settings (MeshProxySettings)
- classmethod get_child_editor_widget_by_name(widget_blueprint, name) Widget¶
Finds a UWidget object used by the editor - useful for testing widget editing
- Parameters:
widget_blueprint (WidgetBlueprint)
name (str)
- Return type:
Simple logic for getting data within UWidget::Navigation, which has a details customization
- Parameters:
widget (Widget)
nav (UINavigation)
- Return type:
- classmethod merge_static_mesh_components(static_mesh_components, merge_settings, replace_actors) Array[int32]¶
Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings
- Parameters:
static_mesh_components (Array[StaticMeshComponent])
merge_settings (MeshMergingSettings)
replace_actors (bool)
- Returns:
out_lod_indices (Array[int32]):
- Return type:
Array[int32]
Simple function for setting UWidget::Navigation, which has a details customization
- Parameters:
widget (Widget)
nav (UINavigation)
rule (UINavigationRule)