unreal.EditorSkeletalMeshLibrary¶
- class unreal.EditorSkeletalMeshLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryUtility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor. The editor should not be in play in editor mode.
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorSkeletalMeshLibrary.h
- classmethod create_physics_asset(skeletal_mesh) PhysicsAsset¶
Create Physics Asset deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
- Return type:
- classmethod get_lod_build_settings(skeletal_mesh, lod_index) SkeletalMeshBuildSettings¶
Get Lod Build Settings deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
lod_index (int32)
- Returns:
out_build_options (SkeletalMeshBuildSettings):
- Return type:
- classmethod get_lod_count(skeletal_mesh) int32¶
Get LODCount deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
- Return type:
int32
- classmethod get_num_verts(skeletal_mesh, lod_index) int32¶
Get Num Verts deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
lod_index (int32)
- Return type:
int32
- classmethod import_lod(base_mesh, lod_index, source_filename) int32¶
Import LOD deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
base_mesh (SkeletalMesh)
lod_index (int32)
source_filename (str)
- Return type:
int32
- classmethod regenerate_lod(skeletal_mesh, new_lod_count=0, regenerate_even_if_imported=False, generate_base_lod=False) bool¶
Regenerate LOD deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
new_lod_count (int32)
regenerate_even_if_imported (bool)
generate_base_lod (bool)
- Return type:
- classmethod reimport_all_custom_lo_ds(skeletal_mesh: SkeletalMesh) bool¶
deprecated: ‘reimport_all_custom_lo_ds’ was renamed to ‘reimport_all_custom_lods’.
- classmethod reimport_all_custom_lods(skeletal_mesh) bool¶
Reimport All Custom LODs deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
- Return type:
- classmethod remove_lo_ds(skeletal_mesh: SkeletalMesh, to_remove_lo_ds: None) bool¶
deprecated: ‘remove_lo_ds’ was renamed to ‘remove_lods’.
- classmethod remove_lods(skeletal_mesh, to_remove_lo_ds) bool¶
Remove LODs deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
to_remove_lo_ds (Array[int32])
- Return type:
- classmethod rename_socket(skeletal_mesh, old_name, new_name) bool¶
Rename Socket deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
old_name (Name)
new_name (Name)
- Return type:
- classmethod set_lod_build_settings(skeletal_mesh, lod_index, build_options) None¶
Set Lod Build Settings deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
lod_index (int32)
build_options (SkeletalMeshBuildSettings)
- classmethod strip_lod_geometry(skeletal_mesh, lod_index, texture_mask, threshold) bool¶
Strip LODGeometry deprecated: The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem
- Parameters:
skeletal_mesh (SkeletalMesh)
lod_index (int32)
texture_mask (Texture2D)
threshold (float)
- Return type: