unreal.EditorScriptingMeshReductionSettings
¶
- class unreal.EditorScriptingMeshReductionSettings(percent_triangles=0.5, screen_size=0.5)¶
Bases:
unreal.StructBase
Editor Scripting Mesh Reduction Settings
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorStaticMeshLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
percent_triangles
(float): [Read-Write] Percentage of triangles to keep. Ranges from 0.0 to 1.0: 1.0 = no reduction, 0.0 = no triangles.screen_size
(float): [Read-Write] ScreenSize to display this LOD. Ranges from 0.0 to 1.0.