unreal.EditorScriptingMeshReductionOptions
¶
- class unreal.EditorScriptingMeshReductionOptions(auto_compute_lod_screen_size=True, reduction_settings=[])¶
Bases:
unreal.StructBase
Editor Scripting Mesh Reduction Options
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorStaticMeshLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_compute_lod_screen_size
(bool): [Read-Write] If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UIreduction_settings
(Array(EditorScriptingMeshReductionSettings)): [Read-Write] Array of reduction settings to apply to each new LOD mesh.
- property auto_compute_lod_screen_size¶
[Read-Write] If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UI
- Type
(bool)
- property reduction_settings¶
[Read-Write] Array of reduction settings to apply to each new LOD mesh.