unreal.EditorScriptingJoinStaticMeshActorsOptions
¶
- class unreal.EditorScriptingJoinStaticMeshActorsOptions(destroy_source_actors=True, new_actor_label='', rename_components_from_source=True)¶
Bases:
unreal.StructBase
Editor Scripting Join Static Mesh Actors Options
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorLevelLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
destroy_source_actors
(bool): [Read-Write] Destroy the provided Actors after the operation.new_actor_label
(str): [Read-Write] Name of the new spawned Actor to replace the provided Actors.rename_components_from_source
(bool): [Read-Write] Rename StaticMeshComponents based on source Actor’s name.
- property destroy_source_actors¶
[Read-Write] Destroy the provided Actors after the operation.
- Type
(bool)