unreal.EditorScriptableModularBehaviorTool¶
- class unreal.EditorScriptableModularBehaviorTool(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ScriptableModularBehaviorToolEditor-Only variant of UScriptableModularBehaviorTool, which gives access to Editor-Only BP functions
C++ Source:
Plugin: ScriptableToolsFramework
Module: EditorScriptableToolsFramework
File: EditorScriptableModularBehaviorTool.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_icon_path(str): [Read-Write] deprecated: Use ToolIconTexture instead.custom_tool_builder_class(type(Class)): [Read-Write]group_tags(ScriptableToolGroupSet): [Read-Write] Tool Tagging Supportshow_tool_in_editor(bool): [Read-Write] A generic flag to indicate whether this Tool should be shown in the UE Editor. This may be interpreted in different waystool_category(Text): [Read-Write] Category of this Tool, will be used in (eg) Tool Palette Section headerstool_icon_texture(Texture2D): [Read-Write]tool_long_name(Text): [Read-Write] Long Name of this Tool, will be used in (eg) longer labels like the Accept/Cancel toolbartool_name(Text): [Read-Write] Name of this Tool, will be used in (eg) Toolbarstool_shutdown_type(ScriptableToolShutdownType): [Read-Write] Specifies how the user exits this Tool, either Accept/Cancel-style or Complete-styletool_startup_requirements(ScriptableToolStartupRequirements): [Read-Write]tool_target_tool_builder_class(type(Class)): [Read-Write]tool_tooltip(Text): [Read-Write] Tooltip used for this Tool in (eg) icons/etc