unreal.EditorDialogLibraryObjectDetailsViewOptions
¶
- class unreal.EditorDialogLibraryObjectDetailsViewOptions(show_object_name: bool = False, allow_search: bool = False, min_width: int = 0, min_height: int = 0, value_column_width_ratio: float = 0.0)¶
Bases:
StructBase
Editor Dialog Library Object Details View Options
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorDialogLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_search
(bool): [Read-Write]min_height
(int32): [Read-Write] The minimum dialog height. If zero, default to the medium window height defined by the Editor style.min_width
(int32): [Read-Write] The minimum dialog width. If zero, default to the medium window width defined by the Editor style.show_object_name
(bool): [Read-Write]value_column_width_ratio
(float): [Read-Write] The column size proportion, between 0 and 1, used to display the property value. The remaining of the horizontal space will be used to display the property name.
- property min_height: int¶
[Read-Write] The minimum dialog height. If zero, default to the medium window height defined by the Editor style.
- Type:
(int32)