unreal.EditorDialogLibraryObjectDetailsViewOptions

class unreal.EditorDialogLibraryObjectDetailsViewOptions(show_object_name: bool = False, allow_search: bool = False, min_width: int = 0, min_height: int = 0, value_column_width_ratio: float = 0.0)

Bases: StructBase

Editor Dialog Library Object Details View Options

C++ Source:

  • Plugin: EditorScriptingUtilities

  • Module: EditorScriptingUtilities

  • File: EditorDialogLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_search (bool): [Read-Write] Allow Search

  • min_height (int32): [Read-Write] Min Height: The minimum dialog height. If zero, default to the medium window height defined by the Editor style.

  • min_width (int32): [Read-Write] Min Width: The minimum dialog width. If zero, default to the medium window width defined by the Editor style.

  • show_object_name (bool): [Read-Write] Show Object Name

  • value_column_width_ratio (float): [Read-Write] Value Column Width Ratio: The column size proportion, between 0 and 1, used to display the property value. The remaining of the horizontal space will be used to display the property name.

[Read-Write] Allow Search

Type:

(bool)

property min_height: int

[Read-Write] Min Height: The minimum dialog height. If zero, default to the medium window height defined by the Editor style.

Type:

(int32)

property min_width: int

[Read-Write] Min Width: The minimum dialog width. If zero, default to the medium window width defined by the Editor style.

Type:

(int32)

property show_object_name: bool

[Read-Write] Show Object Name

Type:

(bool)

property value_column_width_ratio: float

[Read-Write] Value Column Width Ratio: The column size proportion, between 0 and 1, used to display the property value. The remaining of the horizontal space will be used to display the property name.

Type:

(float)