unreal.EditorCompositeSection

class unreal.EditorCompositeSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: EditorAnimBaseObj

Editor Composite Section

C++ Source:

  • Module: UnrealEd

  • File: EditorCompositeSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • composite_section (CompositeSection): [Read-Write] Composite Section: Default blend in time.