unreal.EditorCompositeSection
¶
- class unreal.EditorCompositeSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EditorAnimBaseObj
Editor Composite Section
C++ Source:
Module: UnrealEd
File: EditorCompositeSection.h
Editor Properties: (see get_editor_property/set_editor_property)
composite_section
(CompositeSection): [Read-Write] Composite Section: Default blend in time.