unreal.EditorCompositeSection¶
- class unreal.EditorCompositeSection(outer=None, name='None')¶
Bases:
unreal.EditorAnimBaseObjEditor Composite Section
C++ Source:
Module: UnrealEd
File: EditorCompositeSection.h
Editor Properties: (see get_editor_property/set_editor_property)
composite_section(CompositeSection): [Read-Write] Composite Section: Default blend in time.