unreal.EditableTextStyle
¶
- class unreal.EditableTextStyle(font: SlateFontInfo = Ellipsis, color_and_opacity: SlateColor = Ellipsis, background_image_selected: SlateBrush = Ellipsis, background_image_composing: SlateBrush = Ellipsis, caret_image: SlateBrush = Ellipsis)¶
Bases:
SlateWidgetStyle
Represents the appearance of an SEditableText
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
background_image_composing
(SlateBrush): [Read-Write] Background Image Composing: Background image for the selected textbackground_image_selected
(SlateBrush): [Read-Write] Background Image Selected: Background image for the selected textcaret_image
(SlateBrush): [Read-Write] Caret Image: Image brush used for the caretcolor_and_opacity
(SlateColor): [Read-Write] Color and Opacity: The color and opacity of this textfont
(SlateFontInfo): [Read-Write] Font: Font family and size to be used when displaying this text.
- property background_image_composing: SlateBrush¶
[Read-Write] Background Image Composing: Background image for the selected text
- Type:
- property background_image_selected: SlateBrush¶
[Read-Write] Background Image Selected: Background image for the selected text
- Type:
- property caret_image: SlateBrush¶
[Read-Write] Caret Image: Image brush used for the caret
- Type:
- property color_and_opacity: SlateColor¶
[Read-Write] Color and Opacity: The color and opacity of this text
- Type:
- property font: SlateFontInfo¶
[Read-Write] Font: Font family and size to be used when displaying this text.
- Type: