unreal.EdgeToCreate¶
- class unreal.EdgeToCreate(vertex_id0=[- 1], vertex_id1=[- 1], edge_attributes=[[]], original_edge_id=[- 1])¶
Bases:
unreal.StructBaseEdge to Create
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
edge_attributes(MeshElementAttributeList): [Read-Write] Attributes of this edge itselforiginal_edge_id(EdgeID): [Read-Write] The original ID of the edge. Should only be used by the undo system.vertex_id0(VertexID): [Read-Write] The first vertex this edge connectsvertex_id1(VertexID): [Read-Write] The second vertex this edge connects
- property edge_attributes¶
[Read-Write] Attributes of this edge itself
- Type