unreal.EasingFunc¶
- class unreal.EasingFunc¶
Bases:
EnumBaseProvides different easing functions that can be used in blueprints
C++ Source:
Module: Engine
File: KismetMathLibrary.h
- CIRCULAR_IN: EasingFunc = Ellipsis¶
Easing is based on a half circle.
- Type:
11
- CIRCULAR_IN_OUT: EasingFunc = Ellipsis¶
Easing is based on two half circles.
- Type:
13
- CIRCULAR_OUT: EasingFunc = Ellipsis¶
Easing is based on an inverted half circle.
- Type:
12
- EASE_IN: EasingFunc = Ellipsis¶
Smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.
- Type:
5
- EASE_IN_OUT: EasingFunc = Ellipsis¶
Smoothly accelerates and decelerates. Ease amount controlled by BlendExp.
- Type:
7
- EASE_OUT: EasingFunc = Ellipsis¶
Immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.
- Type:
6
- EXPO_IN: EasingFunc = Ellipsis¶
Easing in using an exponential
- Type:
8
- EXPO_IN_OUT: EasingFunc = Ellipsis¶
Easing in/out using an exponential method
- Type:
10
- EXPO_OUT: EasingFunc = Ellipsis¶
Easing out using an exponential
- Type:
9
- LINEAR: EasingFunc = Ellipsis¶
Simple linear interpolation.
- Type:
0
- SINUSOIDAL_IN: EasingFunc = Ellipsis¶
Sinusoidal in interpolation.
- Type:
2
- SINUSOIDAL_IN_OUT: EasingFunc = Ellipsis¶
Sinusoidal in/out interpolation.
- Type:
4
- SINUSOIDAL_OUT: EasingFunc = Ellipsis¶
Sinusoidal out interpolation.
- Type:
3
- STEP: EasingFunc = Ellipsis¶
Simple step interpolation.
- Type:
1