unreal.DynamicsBandSettings
¶
- class unreal.DynamicsBandSettings(crossover_top_frequency: float = 0.0, attack_time_msec: float = 0.0, release_time_msec: float = 0.0, threshold_db: float = 0.0, ratio: float = 0.0, knee_bandwidth_db: float = 0.0, input_gain_db: float = 0.0, output_gain_db: float = 0.0)¶
Bases:
StructBase
Dynamics Band Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectMultiBandCompressor.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_time_msec
(float): [Read-Write] Attack Time Msec: The amount of time to ramp into any dynamics processing effect in milliseconds.crossover_top_frequency
(float): [Read-Write] Crossover Top Frequency: Frequency of the crossover between this band and the next. The last band will have this property ignoredinput_gain_db
(float): [Read-Write] Input Gain Db: The input gain of the dynamics processor in dBknee_bandwidth_db
(float): [Read-Write] Knee Bandwidth Db: The knee bandwidth of the compressor to use in dBoutput_gain_db
(float): [Read-Write] Output Gain Db: The output gain of the dynamics processor in dBratio
(float): [Read-Write] Ratio: The dynamics processor ratio – has different meaning depending on the processor type.release_time_msec
(float): [Read-Write] Release Time Msec: The amount of time to release the dynamics processing effect in millisecondsthreshold_db
(float): [Read-Write] Threshold Db: The threshold at which to perform a dynamics processing operation
- property attack_time_msec: float¶
[Read-Write] Attack Time Msec: The amount of time to ramp into any dynamics processing effect in milliseconds.
- Type:
(float)
- property crossover_top_frequency: float¶
[Read-Write] Crossover Top Frequency: Frequency of the crossover between this band and the next. The last band will have this property ignored
- Type:
(float)
- property input_gain_db: float¶
[Read-Write] Input Gain Db: The input gain of the dynamics processor in dB
- Type:
(float)
- property knee_bandwidth_db: float¶
[Read-Write] Knee Bandwidth Db: The knee bandwidth of the compressor to use in dB
- Type:
(float)
- property output_gain_db: float¶
[Read-Write] Output Gain Db: The output gain of the dynamics processor in dB
- Type:
(float)
- property ratio: float¶
[Read-Write] Ratio: The dynamics processor ratio – has different meaning depending on the processor type.
- Type:
(float)