unreal.DynamicWindBlueprintLibrary¶
- class unreal.DynamicWindBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectDynamic Wind Blueprint Library
C++ Source:
Plugin: DynamicWind
Module: DynamicWindEditor
File: DynamicWindBlueprintLibrary.h
- classmethod convert_pivot_painter_tree_to_skeletal_mesh(tree_static_mesh, tree_pivot_pos_texture, tree_pivot_uv_index, target_skeletal_mesh, target_skeleton) bool¶
Convert Pivot Painter Tree to Skeletal Mesh
- Parameters:
tree_static_mesh (StaticMesh)
tree_pivot_pos_texture (Texture2D)
tree_pivot_uv_index (int32)
target_skeletal_mesh (SkeletalMesh)
target_skeleton (Skeleton)
- Return type:
- classmethod import_dynamic_wind_skeletal_data_from_file(target_skeletal_mesh) bool¶
Import Dynamic Wind Skeletal Data from File
- Parameters:
target_skeletal_mesh (SkeletalMesh)
- Return type: