unreal.DynamicMeshProcessorBlueprint¶
- class unreal.DynamicMeshProcessorBlueprint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBlueprints with this parent class can define general processing to apply to a dynamic mesh which can then be used to define procedural operations e.g. in Dataflow or other contexts
C++ Source:
Module: GeometryFramework
File: DynamicMeshProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
requires_game_thread(bool): [Read-Write] Whether the blueprint must be run on the game thread – i.e. if it may use nodes that aren’t thread safe.
- process_dynamic_mesh(target_mesh) bool¶
Apply some processing to change the input mesh
- Parameters:
target_mesh (DynamicMesh) – Mesh to update (in place)
- Returns:
failed (bool): Set to true to report that the processing has failed
- Return type: