unreal.DynamicMeshProcessorBlueprint

class unreal.DynamicMeshProcessorBlueprint(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Blueprints with this parent class can define general processing to apply to a dynamic mesh which can then be used to define procedural operations e.g. in Dataflow or other contexts

C++ Source:

  • Module: GeometryFramework

  • File: DynamicMeshProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • requires_game_thread (bool): [Read-Write] Whether the blueprint must be run on the game thread – i.e. if it may use nodes that aren’t thread safe.

process_dynamic_mesh(target_mesh) bool

Apply some processing to change the input mesh

Parameters:

target_mesh (DynamicMesh) – Mesh to update (in place)

Returns:

failed (bool): Set to true to report that the processing has failed

Return type:

bool