unreal.DynamicMeshComponentDistanceFieldMode¶
- class unreal.DynamicMeshComponentDistanceFieldMode¶
Bases:
EnumBaseMesh Signed Distance Field (SDF) mode
C++ Source:
Module: GeometryFramework
File: BaseDynamicMeshComponent.h
- ASYNC_CPU_DISTANCE_FIELD: DynamicMeshComponentDistanceFieldMode = Ellipsis¶
Compute a distance field in a background thread
- Type:
1
- NO_DISTANCE_FIELD: DynamicMeshComponentDistanceFieldMode = Ellipsis¶
Do not compute a distance field
- Type:
0