unreal.DynamicMeshChangeInfo
¶
- class unreal.DynamicMeshChangeInfo(type: DynamicMeshChangeType = Ellipsis, flags: DynamicMeshAttributeChangeFlags = Ellipsis, is_revert_change: bool = False)¶
Bases:
StructBase
FDynamicMeshChangeInfo stores information about a change to a UDynamicMesh. This struct is emitted by the UDynamicMesh OnPreMeshChanged() and OnMeshChanged() delegates.
C++ Source:
Module: GeometryFramework
File: UDynamicMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
flags
(DynamicMeshAttributeChangeFlags): [Read-Write] Flagsis_revert_change
(bool): [Read-Write] Is Revert Change: for changes that are an FChange, indicates whether this is an ‘Apply’ or ‘Revert’ of the FChangetype
(DynamicMeshChangeType): [Read-Write] Type
- property flags: DynamicMeshAttributeChangeFlags¶
[Read-Only] Flags
- Type:
- property is_revert_change: bool¶
[Read-Only] Is Revert Change: for changes that are an FChange, indicates whether this is an ‘Apply’ or ‘Revert’ of the FChange
- Type:
(bool)
- property type: DynamicMeshChangeType¶
[Read-Only] Type
- Type: