unreal.DynamicMaterialEditorSettings¶
- class unreal.DynamicMaterialEditorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsMaterial Designer Settings
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DynamicMaterialEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
content_browser_thumbnail(DMContentBrowserThumbnailSettings): [Read-Write]custom_effects_folders(Array[Name]): [Read-Write] * Add paths to search for custom effects. * * Format examples: * - /Game/Some/Path * - /Plugin/Some/Path * * The assets must be in a sub-folder of the base path. The sub-folder * will be used as the category name. * * Asset Examples: * - /Game/Some/Path/UV/Asset.Asset -> Category: UV * - /Plugin/Some/Path/Color/OtherAsset.OtherAsset -> Category: Colorcustom_preview_mesh(StaticMesh): [Read-Write]default_mask(Texture): [Read-Write]default_slot_value_overrides(Map[DMMaterialPropertyType, DMDefaultMaterialPropertySlotValue]): [Read-Write] Overrides the default values given to slots created in the given material property.follow_selection(bool): [Read-Write] Changes the currently active material in the designer following actor/object selection.layout(DMMaterialEditorLayout): [Read-Write]material_channel_presets(Array[DMMaterialChannelListPreset]): [Read-Write]preview_images_use_texture_u_vs(bool): [Read-Write]preview_mesh(DMMaterialPreviewMesh): [Read-Write]preview_splitter_location(float): [Read-Write] Adjusts the vertical size of the material layer view.property_preview_size(float): [Read-Write]show_preview_background(bool): [Read-Write]splitter_location(float): [Read-Write] Adjusts the vertical size of the material layer view.stage_preview_size(float): [Read-Write]thumbnail_size(double): [Read-Write]use_full_channel_names_in_top_slim_layout(bool): [Read-Write]use_linear_color_for_vectors(bool): [Read-Write]uv_visualizer_visible(bool): [Read-Write]
- property custom_effects_folders: None¶
[Read-Write] * Add paths to search for custom effects. * * Format examples: * - /Game/Some/Path * - /Plugin/Some/Path * * The assets must be in a sub-folder of the base path. The sub-folder * will be used as the category name. * * Asset Examples: * - /Game/Some/Path/UV/Asset.Asset -> Category: UV * - /Plugin/Some/Path/Color/OtherAsset.OtherAsset -> Category: Color
- property custom_preview_mesh: StaticMesh¶
[Read-Write]
- Type:
- property default_slot_value_overrides: None¶
[Read-Write] Overrides the default values given to slots created in the given material property.
- property follow_selection: bool¶
[Read-Write] Changes the currently active material in the designer following actor/object selection.
- Type:
(bool)
- property layout: DMMaterialEditorLayout¶
[Read-Write]
- Type:
- property preview_mesh: DMMaterialPreviewMesh¶
[Read-Write]
- Type:
- property preview_splitter_location: float¶
[Read-Write] Adjusts the vertical size of the material layer view.
- Type:
(float)