unreal.DynamicMaterialEditorSettings¶
- class unreal.DynamicMaterialEditorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsMaterial Designer Settings
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DynamicMaterialEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_effects_folders(Array[Name]): [Read-Write] * Add paths to search for custom effects. * * Format examples: * - /Game/Some/Path * - /Plugin/Some/Path * * The assets must be in a sub-folder of the base path. The sub-folder * will be used as the category name. * * Asset Examples: * - /Game/Some/Path/UV/Asset.Asset -> Category: UV * - /Plugin/Some/Path/Color/OtherAsset.OtherAsset -> Category: Colordefault_opacity_slot_mask(Texture): [Read-Write]default_opaque_texture(Texture): [Read-Write]default_preview_canvas_texture(Texture): [Read-Write]default_rgb_texture(Texture): [Read-Write]details_preview_size(int32): [Read-Write] The size of the material layer details preview images.follow_selection(bool): [Read-Write] Changes the currently active material in the designer following actor/object selection.layer_preview_size(int32): [Read-Write] The size of the material layer preview images.max_float_slider_width(float): [Read-Write] Sets the maximum width for float-based sliders in the editorpreview_images_use_texture_u_vs(bool): [Read-Write]show_tooltip_preview(bool): [Read-Write] If true, will display the hovered preview image in an enlarged format inside the tooltip.NOTE: The Material Designer must be re-opened for changes to take effect.
slot_preview_size(int32): [Read-Write] The size of the material slot preview images.spin_box_value_multiplier_alt_cmd(float): [Read-Write] Adjusts the the spin box value sensitivity.spin_box_value_multiplier_alt_shift(float): [Read-Write] Adjusts the the spin box value sensitivity.spin_box_value_multiplier_cmd(float): [Read-Write] Adjusts the the spin box value sensitivity.spin_box_value_multiplier_default(float): [Read-Write] Adjusts the the spin box value sensitivity.spin_box_value_multiplier_shift(float): [Read-Write] Adjusts the the spin box value sensitivity.splitter_location(float): [Read-Write] Adjusts the vertical size of the material layer view.tooltip_texture_size(int32): [Read-Write] The size of the preview image when displayed in the tooltip.
- property custom_effects_folders: None¶
[Read-Write] * Add paths to search for custom effects. * * Format examples: * - /Game/Some/Path * - /Plugin/Some/Path * * The assets must be in a sub-folder of the base path. The sub-folder * will be used as the category name. * * Asset Examples: * - /Game/Some/Path/UV/Asset.Asset -> Category: UV * - /Plugin/Some/Path/Color/OtherAsset.OtherAsset -> Category: Color
- property details_preview_size: int¶
[Read-Write] The size of the material layer details preview images.
- Type:
(int32)
- property follow_selection: bool¶
[Read-Write] Changes the currently active material in the designer following actor/object selection.
- Type:
(bool)
- property layer_preview_size: int¶
[Read-Write] The size of the material layer preview images.
- Type:
(int32)
- property max_float_slider_width: float¶
[Read-Write] Sets the maximum width for float-based sliders in the editor
- Type:
(float)
- property show_tooltip_preview: bool¶
[Read-Write] If true, will display the hovered preview image in an enlarged format inside the tooltip.
NOTE: The Material Designer must be re-opened for changes to take effect.
- Type:
(bool)
- property slot_preview_size: int¶
[Read-Write] The size of the material slot preview images.
- Type:
(int32)
- property spin_box_value_multiplier_alt_cmd: float¶
[Read-Write] Adjusts the the spin box value sensitivity.
- Type:
(float)
- property spin_box_value_multiplier_alt_shift: float¶
[Read-Write] Adjusts the the spin box value sensitivity.
- Type:
(float)
- property spin_box_value_multiplier_cmd: float¶
[Read-Write] Adjusts the the spin box value sensitivity.
- Type:
(float)
- property spin_box_value_multiplier_default: float¶
[Read-Write] Adjusts the the spin box value sensitivity.
- Type:
(float)
- property spin_box_value_multiplier_shift: float¶
[Read-Write] Adjusts the the spin box value sensitivity.
- Type:
(float)