unreal.DynamicGlobalIlluminationMethod
¶
- class unreal.DynamicGlobalIlluminationMethod¶
Bases:
EnumBase
Note: Must match r.DynamicGlobalIlluminationMethod, this is used in URendererSettings
C++ Source:
Module: Engine
File: EngineTypes.h
- LUMEN: DynamicGlobalIlluminationMethod¶
Use Lumen Global Illumination for all lights, emissive materials casting light and SkyLight Occlusion. Requires ‘Generate Mesh Distance Fields’ enabled for Software Ray Tracing and ‘Support Hardware Ray Tracing’ enabled for Hardware Ray Tracing.
- Type:
1
- NONE: DynamicGlobalIlluminationMethod¶
No dynamic Global Illumination method will be used. Global Illumination can still be baked into lightmaps.
- Type:
0
- PLUGIN: DynamicGlobalIlluminationMethod¶
Use a plugin for Global Illumination
- Type:
4
- RAY_TRACED: DynamicGlobalIlluminationMethod¶
Standalone Ray Traced Global Illumination technique. Deprecated, use Lumen Global Illumination instead.
- Type:
3
- SCREEN_SPACE: DynamicGlobalIlluminationMethod¶
Standalone Screen Space Global Illumination. Low cost, but limited by screen space information.
- Type:
2